MCSSA Softball Rules and Bats
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click here for bats list; 2010 Bats

 
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General 2010 MCSSA Softball Rules 

Clarifications/Changes for 2010 (below)

2010 Rules at a Glance           click here

2010 MCSSA Softball Rules  click here

Addenda—League-Specific Rules

 
bulletMonday am 70+           click here
bulletTuesday Thursday am 60+ men            click here
bulletWednesday am coed         click here
bulletThursday night 55+ men          click here        

 

Clarifications/Changes for 2010

 

Rule 3.1. A base runner crossing the commitment line will be declared out if he/she re-crosses the line. This includes re-crossing on a caught fly ball. If a runner re-crosses the line, he/she will be declared out and the ball will remain alive.

Rule 3.3. A pitch striking any portion of home plate, including the black edge, or the mat shall be called a strike.

 

Rule 4.6. Notification of ineligible player should be reported to the umpire prior to umpire’s departure from the field.

 

Rule 5.2. The minimum number of players required to avoid forfeit is 8 for some leagues.

Rule 5.3. Substitutions in evening leagues are permissible with one re-entry per game.

6 Rule 5.6.3. In all draft leagues, all players present are entitled to be in the batting lineup.

7. Rule 6.2. Umpire should notify team managers in evening leagues when probable that next inning will be the last and unlimited inning.

8. Rule 8.2. Run-By rule eliminated for all leagues.

 

 

 

2010 Rules Comparison at a Glance

 

Rule

Mon. Evening Women

Tue. Evening Men 50+

Wed Evening Men 60+

Thur. Evening Men 55+

Fri. Evening Men 50+

Mon. Morning Co-Rec

Tue./Thur. Morning Men 60+

Wed. Morning Co-Rec

Number of Innings

7

7

7

7

7

6

7

7

Infield Fly Rule

Yes

Yes

Yes

Yes

Yes

No

No

Yes

Minimum to avoid forfeit
(Rule 5.2)

9

9

9

8

9

8

8

9

Lineup Substitutions (Rule 5.3)

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Home Run Limit (Rule 5.6)

None

3 (1+ after 3, then out)

3 (1+ after 3, then out)

3 (1+ after 3, then single)

None

None

None

None

Defensive Players (Rule 5.6)

11

10

11

10

11

12

11

11

Mercy Rule After 5th (Rule 6.5)

12

15

15

15

15

None

15

None

Starting count
(Rule 7.2)

1,1

1,1

1,1

1,1

1,1

0,0

1,1

0,0

Courtesy Foul
(Rule 7.2)

Yes

Yes

Yes

Yes

Yes

No

Yes

No

Sliding or Diving
(Rule 8.2) NOTE:NO RUN-BY

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Courtesy Runners (Rule 8.5)

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

 

 

2010 MCSSA Softball Rules

 

The Montgomery County Recreation Department (MCRD), through the league director, reserves the right to amend rules and schedules. See attached addenda for league-specific rules.

1. Playing Rules.

1.1. Unless modified herein, all games shall be played in accordance with current MCRD rules and those of the Amateur Softball Association or the National Softball Association (hereinafter, "the Association"), whichever association's services MCRD has retained for MCSSA the current year. Individual leagues may further modify these rules by agreement among team managers/coaches (hereinafter, "managers") and the Montgomery County Senior Sports Association (MCSSA) league commissioner.

2. Equipment.

2.1. SHOES. Metal and screw-on cleats shall be illegal in all league games.

2.2. BALLS. The home team shall provide two league-approved balls for each game. Additional balls, if needed, shall be provided by the team causing the previous ball to go out of play.

2.3. BATS. Titanium bats shall be illegal. Other bats approved by the ASA shall be legal. MCRD shall provide managers with a list of illegal bats as shown in Appendix A. League commissioners may, with consent of a majority of managers, add bats to, but not remove bats from, the illegal bat list. 

2.3.1. A batter using an illegal bat shall be called out either at the umpire's initiative or upon appeal by the defensive team.

3. Playing Field.

3.1. A COMMITMENT LINE, three-feet long, shall be marked, halfway between third base and home plate and perpendicular to the foul line. A base runner, advancing beyond this line, who re-crosses to return to third is automatically declared out—this includes re-crossing on a caught fly ball. If a runner re-crosses the line, he will be declared out and the ball will remain alive.

3.2. A SCORING PLATE shall be placed eight feet from the rear point of home plate on an extended line from first base. (See Rules 8.4-8.5.) If a scoring plate is not available or if weather or field conditions would make its use unsafe, a scoring line extended from the first base line shall be marked.

3.3. A STRIKE ZONE MAT, 17 inches wide and 24 inches long (measured from either side point of home plate to the end of the mat), shall be placed behind and touching home plate. Legal pitches striking any portion of home plate, including the black edge, or the mat shall be called strikes.

3.4. A DOUBLE BAG or mat of equal size shall be used at first base in addition to the normal bag. The double bag/mat shall be placed in foul territory abutting the normal first base bag. 

3.5. HOME RUN LIMITS. For the purpose of this section, a home run is defined as an unassisted fair ball hit over the fence. If a batter hitting such a ball does not score due to the 5-RUN LIMIT, the hit shall not count against the home run limit.

3.5.1. In all evening leagues and divisions, except as provided in Rule 3.5.2., the limit shall be 3 per team with a "one plus" provision. Specifically, a team may hit more than 3 home runs, as long as the total number of home runs hit by the team is the same or just one more than the total hit by the opposing team. Beyond this limit, any fair ball hit over the fence will count as a dead ball out.

3.5.2. In the Friday evening men's 50+ league, all women's leagues and all morning leagues, there shall be no home run limit.

3.6. OUTFIELD ARC. In morning leagues, an arc shall be marked in the outfield 140 feet from the rear point of home plate.

3.7. BATTING PRACTICE. Any pre-game batting practice shall occur with the batter standing at least six (6) feet behind the established batter's box and the pitcher releasing from at least 6 feet in front of the pitcher's plate.

4. Rosters and Eligibility.

4.1. MCSSA leagues include both team leagues and draft leagues. Team leagues are those composed of teams that enter by MCRD rules and regulations. Draft leagues are those for which individuals sign up to be constituted into teams by the individual league’s processes and procedures.

4.2. For all team leagues, each manager shall submit a preliminary roster to the MCRD league director and to the relevant MCSSA league commissioner prior to the first scheduled game. Changes to the preliminary rosters must be made in writing prior to any added player’s participation. Final rosters are due the first Monday in June; if not submitted by that date, the preliminary roster shall become the final roster, and subsequent changes can be made only with the approval of the MCRD league director

4.2.1. Team rosters shall be submitted on the official MCRD form or electronic equivalent and include each player's full name, address, phone number, date of birth and, if provided by the player, e-mail address. Player signatures are not required.

4.3. For all draft leagues, commissioners and managers shall compose teams that are balanced and aim at achieving parity in team capability.

4.4. Team rosters shall not exceed 20 players at any time, except for the Monday evening women's league, whose limit shall be 24 players.

4.5. Each player shall, to be eligible, meet the league age requirement and be listed on the team roster.

4.6. Any team using an ineligible player shall forfeit each game in which the player participated. The ineligible player should be reported to the umpire anytime prior to the umpire’s departure following the game.

 

5. Players and Substitutes.

5.1. Playing age is the age a player will have reached at the end of the current calendar year.

5.2. A team may start and continue with at least nine (9) eligible players (8 in some leagues—SEE attached addenda). A team with fewer than 9 eligible players to start or continue forfeits the game. Except in the women’s leagues, a team shall not loan players to the other team in order to play an official game. Players arriving any time after the game begins may be inserted at the end of the lineup in order of arrival. The batting order for a game, once established, shall not be otherwise altered. There shall be no limit on lineup size.

5.3. In the evening leagues, all players present at the start of the game are not required to be in the batting lineup. A manager may insert any player not in the starting lineup at any time during the game. Any starting or substitute player who has been removed from the game may re-enter the game once, but must re-enter in the same batting position. A player not in the batting order may not play a defensive position unless re-entering as a legal substitute. A player not in the batting order may serve as a courtesy runner.

5.3.1. As an exception to the re-entry conditions in Rule 5.3, a team unable to field the maximum number of players permitted (10 or 11) because of an injury may replace the injured player with a player not in the lineup at the time of the injury. The injured player may not participate in the game from which he was removed (or the following game of a double header if removed in the first game).

5.4. No out shall occur for any lineup vacancy unless due to ejection for unsportsmanlike conduct, in which case an out shall occur for the ejected player's lineup spot regardless of additional players being available. However, an ejected player may be replaced on defense.

5.5. BORROWED PLAYERS.

5.5.1. In men’s evening leagues, when a team begins the game with only 9 (8 in the Thursday night league—SEE attached addendum) players available, the opposing team shall provide a player positioned behind home plate to retrieve pitched balls. This retriever shall not otherwise be involved in defensive plays, and must leave the vicinity of home plate when the ball is live or be subject to an interference call. The team with 9 players may, for tactical reasons, waive the use of a retriever at any time, but shall also retain the right to reinstate the retriever at any time. The retriever rule shall be canceled when the 10th player arrives.

5.5.2. For the women's Monday league, a team with more than 11 players available shall lend, to an opponent with fewer than 9 players available, enough players to prevent a forfeit. As players from the short-handed team arrive, borrowed players shall return to their original team. Because of liability issues, the borrowing team may not borrow players from any team other than the opposing team.

5.5.3. In all morning leagues, when a team begins the game with only 8, 9 or 10 players available, the opposing team shall provide a catcher, if requested. The players to serve as loaned catchers shall be chosen by the lending team and shall remain on the lending team's roster for other defensive play and for batting. No other playing position may be filled with a loaned player from the team that is not short of players, except in the Monday morning league(SEE attached addendum).

5.6. DEFENSIVE PLAYERS. The maximum number of defensive players at any time shall be 10 in men's 50+ Tuesday and 55+ Thursday, 12 in co-rec Monday morning, and 11 in all other leagues. In all leagues, any player in the batting order may play any defensive position at any time. 

5.6.1. A team with 9 defensive players shall be considered to have 3 outfielders; with 10 (including a retriever) or 11, 4 outfielders; with 12, 5 outfielders.

5.6.2. In all morning leagues, outfielders shall remain in position beyond the outfield arc until the pitch crosses the plate.

5.6.3. In all draft leagues, any roster player present on any day is entitled to play a defensive position at least half of the number of innings played on that day. All players present are entitled to be in the batting lineup.

5.7. CONTINUOUS BATTING. In all morning leagues, continuous batting is required, that is, the batting order shall remain the same for the second game of a doubleheader, and shall begin with the player following the last person to bat in the first game. Players arriving for or during the second game of a doubleheader shall be placed at the end of the batting order for the second game.

5.7.1. A corollary of continuous batting is that no pinch hitting shall be permitted at any time.

6. The Game.

6.1. STARTING TIME. A team with fewer than 9 (8 in some leagues-SEE attached addenda) players at the scheduled time of the start of the first game on a given field shall be permitted a 10-minute grace period. The game shall begin as soon as a 9th player arrives. The game time limit shall be calculated from the scheduled starting time. Managers and the umpire may agree to start prior to the scheduled time.

6.2. TIME LIMITS. For evening league games, an inning begun after 55 minutes from the starting time will be declared the last inning. If the umpire thinks it’s probable that the next inning will be the last, he/she should notify each team manager during that inning that the next inning might be the final & unlimited inning even if the game is tied after that inning (see Rule 6.4). In the last game on a lighted field, because of the 10:45 PM curfew, the last inning must be declared for an inning started after 10:35 PM if the 55-minute threshold has not been reached.

6.2.1. There shall be no time limit for morning league games; however, teams are expected to complete the second game by 12:00 noon to allow for field maintenance.

6.3. TIE GAME. In evening league games, if the score is tied when the inning declared to be the last has been played, the game shall be recorded as a tie. Tie games shall not continue beyond the inning declared to be the last, nor shall a tie game be replayed.

6.3.1. In morning league games, if the score is tied after seven innings have been played, the batter who batted last in the previous inning shall be awarded second base to start each extra inning. At the beginning of extra innings, managers shall agree on the maximum number of extra innings that will be played, allowing for the start of the second game or for field maintenance. If managers cannot agree, one extra inning shall be played.

6.4. FIVE-RUN LIMIT. Three outs or five (5) runs, whichever occurs first, shall end an inning. The 5-run limit shall not apply to the final scheduled inning or to an inning, which shall be declared to be the last inning, that is begun after 55 minutes from the starting time. Nor shall the 5-run limit apply to the fifth or sixth inning of a game when one team is leading by the number of runs required to win by the MERCY RULE. In order to ensure at least one unlimited inning, the umpire shall declare removal of the 5-run limit also when curtailment of the game is imminent due to weather or field conditions.

6.5. MERCY RULE. If a team leads by 15 or more runs (men's leagues) or 12 or more runs (women's league) after the opposing team has batted in the 5th or 6th inning, the game shall end. Co-rec leagues have no mercy rule.

 

7. Pitching Regulations.

7.1. The pitching arc shall be between 6 feet and 12 feet.

7.2. In all men’s and women’s leagues, the batter shall start with a 1-1 ball-strike count and be allowed one courtesy foul after 2 strikes. In all co-rec leagues, the starting count shall be 0-0 and no courtesy foul shall be allowed.

7.3. An intentional walk may be issued at any time by pitcher's declaration.

7.4. A foul tip is a batted ball that goes directly from the bat, not higher than the batter's head, to the catcher's hands or glove/mitt, and is legally caught by the catcher. A foul tip is a strike; a batter with two strikes who hits a foul tip shall be called out. Any foul ball reaching higher than the batter's head and then caught shall be called an out. A foul ball that is not caught is a dead ball, but shall also count as a strike, except in the case of leagues using the 1-1 starting count, when a batter with two strikes is allowed one courtesy foul without consequence. 

8. Base Running.

8.1. REACHING FIRST BASE. The defensive player shall use the normal (inside) bag. The batter-runner shall use the double (outside) bag or mat if there is a play at first base and may use the inside bag only if the ball is not playable at first base or to avoid colliding with a defensive player moving into the base path. A batter-runner otherwise touching the inside bag shall be called out. A defensive player may use the outside bag only if drawn by the throw to the foul side of first base.

8.1.1. In all morning leagues, a batter-runner approaching first base shall not be called out on a direct throw from an outfielder to another defensive player touching first base or tagging the batter-runner

8.2. SLIDING AND DIVING. Advancing runners sliding or diving into first base or the scoring plate shall be called out. Runners advancing to second or third base and runners returning to any base may legally slide or dive. Runners overrunning second or third base shall be in jeopardy of being tagged out. A runner who overruns a base need not re-touch that base to advance to the next base.

8.3. OUT BY TAG. A runner may be tagged out at any base other than home plate.

8.4. ADVANCING TO HOME. A runner advancing from third base and crossing the commitment line is:

8.4.1. safe at home if he/she is tagged by a defensive player, or touches the scoring plate (or, if none, crosses the scoring line) before a defensive player in possession of the ball touches home plate.

8.4.2. out if a defensive player in possession of the ball touches home plate (not the mat) before the runner touches the scoring plate or crosses the scoring line. 

8.4.3. out if he/she re-crosses the commitment line or touches or crosses over home plate or the strike zone mat. (No defensive appeal is required.)

8.5. COURTESY RUNNERS. A courtesy runner is a runner who replaces a runner who has already reached base safely or runs for a batter from home plate.

8.5.1. In all men's evening leagues, except 60+ on Wednesday evening, use of courtesy runners is restricted to replacing runners who have reached base safely and shall be at the manager's discretion. For the 60+ men’s evening league, each team may identify one player per game who is permitted to use a courtesy runner from home.

8.5.2. In the women's league, unlimited courtesy running is permitted, once a runner reaches first base. Courtesy runners from home plate may be used, by agreement of the managers prior to the start of the game, only for specific batters who have injuries. In all morning leagues, courtesy runners from home plate are permitted.

8.5.3. A courtesy runner shall replace a base runner only when the ball is dead. A courtesy runner becomes official when he/she touches the appropriate base.

8.5.4. A player may not be used as a courtesy runner more than once per inning. A player shall be called out if he/she becomes a courtesy runner more than once in an inning, or runs for a player who has not been permitted use of a courtesy runner as in Rule 8.5.1.

8.5.5. A courtesy runner shall not replace another courtesy runner except in case of injury, in which case the original courtesy runner shall be removed from, and may not reenter, the game.

8.5.6. A courtesy runner on base when it is his/her turn to bat shall be called out as the base runner, but shall take his/her turn at bat.

8.5.7. Courtesy runners who run for batters shall leave from a point behind a line parallel to the third base line that is extended from the scoring plate to the backstop,.

8.5.7.1. If a courtesy runner from home plate leaves before the ball is hit, or the batter advances toward first base by more than ten feet, the batter shall be called out. The ball shall be dead, and runners shall return to their bases previously held.

8.5.7.2. A batter who has a courtesy runner from home plate may be called out if he/she interferes with a defensive player trying to make a play near home plate.

9. Umpires.

9.1. MCRD shall provide umpires for all evening leagues.

9.2. If the assigned umpire has not arrived by 10 minutes after the scheduled start time, the game shall begin without an official umpire and shall be completed. An assigned umpire arriving after the game has begun shall complete it. The time limit is reckoned from the scheduled start time. MCRD shall not be responsible for payment to volunteer or unauthorized umpires.

9.3. If the umpire does not arrive or arrives late, teams shall notify the league commissioner within 24 hours.

10. Protests.

10.1. Protests pertaining to the playing of the game shall be submitted in accordance with the Association rules within 48 hours.

10.2. Failure to present a specific league rule to an umpire allegedly misapplying that rule at that moment shall invalidate the protest.

10.3. If protests are not resolved within MCSSA, the protest may be submitted to MCRD and must include a protest fee of $25.00.

11. Score Reporting and League Standings.

11.1. The winning manager of a single game or of the second game of a doubleheader shall report the game score(s) within 24 hours in the manner prescribed by the MCSSA league commissioner.

11.2. League standings shall be determined, at the league's discretion, by won-lost percentage or standings points. Standings points, if used, shall be awarded as follows: win, 2 points; tie, 1 point; forfeit, -1 point.

11.3. A tie in league standings shall be broken using the following criteria: a. Head-to-head record. b. Division record. c. Head-to-head run differential. d. Fewer runs allowed in division games. e. Fewer runs allowed in all games.

 

12. Disciplinary Action.

12.1. RESPONSIBILITY. Team managers shall bear responsibility for the conduct of their team and spectators.

12.2. EJECTION. A player, manager or coach ejected from a game shall be suspended for the remainder of that game and the team's next game. MCRD shall have the power to discipline further any individual ejected more than once during a season.

12.3. TECHNICAL OUT. As a sanction against those teams or individuals whose behavior is unacceptable, but the umpire judges that ejection is too severe a penalty, the umpire may invoke a technical out against the offending team.

12.3.1. Offense: If the team at bat is guilty of unsportsmanlike conduct, the umpire may enforce an out against them. If this is the first or second out of the inning, the game continues with the batter and base runners being unaffected; an additional out is simply added to the team’s total. If the technical out is the third of the inning, the next inning will resume with the batter who would have batted had the out not been called. In this case the batter will begin with a fresh count.

12.3.2. Defense: If the team in the field is guilty of unsportsmanlike conduct, the umpire may invoke the technical out rule by reducing by one the number of outs that the defense will have when they come to bat.

12.3.3. Two consecutive technical outs may not be assessed against the same team. At least one pitch (legal or illegal) must intervene. An ejection for any unsportsmanlike behavior must be accompanied by the charging of an out against the offending team.

 

ADDENDA—LEAGUE-SPECIFIC RULES

 

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 55+ THURSDAY NIGHT LEAGUE

1. Instead of requiring 9 players to start and continue a game to avoid a forfeit, we will allow a team to start and continue a game with only 8 players. In such an instance (as with 9 players), the opposing team will supply a "retriever", who will only retrieve pitches, and will not make any plays on batted or thrown balls. Also, the team with only 8 players may waive their right (temporarily) to have a "retriever" if a catcher is needed in a particular instance.

2. The (over the fence) home run limit is still three per game. However, after a team has hit three homeruns over the fence, any additional balls hit over the fence will be singles, rather than outs. In such instances, any base runners advance if forced.

3. For inter-divisional games (A vs. B or B vs. C), the team in the lower division will be allowed to use of an extra (11th) fielder on defense.

 

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Men Tuesday and Thursday Morning

Draft league for men 60+  

Teams play 2 seven inning games at Olney Manor and Wheaton

Every player in attendance is entitled to be in the batting order

Cost is $55 per person.  

Commissioner: Marshall Kramer: 301-929-1935, marshall_b_kramer@msn.com

  

Rules Specific for Tu/Th League: Spring 2010 as of 3/01/2010 

3.8    With runners on 1st and 2nd or 1st, 2nd, and 3rd and fewer than two outs, if a fly ball in the infield is not caught, play shall be called dead after the first out is made on a baserunner; and other runners -- unless forced to advance by the batter reaching first base -- shall return to the bases they had attained at the time of the out.  If no out is made, the umpire shall  judge when the play is over.

4.2.1-------Each player present shall be entitled to 7 innings of defensive play during the course of a doubleheader. The Managers are encouraged to play defensively all players a number of innings as evenly as possible. 

4.4.---A catcher shall be provided by the batting team if  8,9 or 10 players are present from the fielding team. The batting team shall  provide a catcher. This player will not be catching every inning, but there will be several catchers during the game.  In this regard, a forfeit is no longer 9 players , but is now 8 players.

4.4.3--The Catcher shall be an active defensive player.

5.3.2.1--If the Managers cannot agree on how many innings to play, then 1 extra inning shall be played. The agreement should be made before the start of the extra innings. If the game is still tied at the end of 8 innings, and that was the agreement, then the game is a tie.

6.2.1---One  new ball/game shall be provided by the Home Team.

6.3.2--- Multi-Wall and fully composite (plastic polymer) bats are not permitted nor any other bats listed as non-approved by ASA and MCRD, which are posted on the MCSSA website.

8.2 Run-by Rule is nullified. No more overrunning bases, and can slide, still cannot run into fielder, no force plays except a true force play, except at home and 1st base

8.3.2---A batter may not be put out at first base if the ball is touched by an outfielder

11.4...... b. shall be direct head/head against next highest opponents record. For example in a tie for 1st, record against 3rd place team shall apply, then if still tied, 4th place , etc. 

Additionally---The Pitching heights shall remain at 6/12 feet

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MCSSA Wednesday AM Senior Co-rec League  

2010 Rules

1. General.

Rules herein shall be modifications to, and supersede, the softball rules of the Montgomery County Senior Sports Association as revised March 2010.

2. League Structure and Schedule.

2.1. The League managers shall determine the total number of games and the number of inter- and intra-division games to be played by each team.

2.2. The Commissioner shall (a) determine the number of divisions and their membership; (b) establish regular season and playoff schedules; and (c) reschedule postponed games.

2.3. Games shall not be postponed due to hot weather ("Code Red") alerts.

3. Eligibility and Rosters.

3.1. The minimum playing age shall be 60 for men and 40 for women.

3.2. Every eligible player desiring to play shall be assigned by the Commissioner to a team. Any team with a roster of fewer than 17 paid-up players shall accept a player so assigned or be subject to expulsion.

3.3. Each team roster shall include a minimum of 2 women.

3.4. Teams shall submit all roster changes to the Commissioner. No player shall be eligible to play until his/her name has been so submitted.

4. The Game.

4.1. Each team shall place at least one woman in its batting order and defensive alignment. A team playing with no women shall (a) take an automatic out in the last position of the batting order (or, if the woman begins the game but does not complete it, her batting position); (b) play with 10 defensive players or one fewer defensive player than the number of men present, whichever is fewer; and (c) not be entitled to a retriever.

4.2. Each player present shall be entitled to 7 innings of defensive play during the course of a doubleheader.

4.3. A team with 9 or 10 players present may use non-roster players (a) who meet playing age requirements; (b) who are MCSSA members; and (c) with permission of the opposing manager. A team with 9 men and no women may play, using 8 defensive players.

4.4. The continuous batting rule shall apply whether or not the day's two games are against the same opponent.

4.5 Players shall be entitled to a courtesy runner only when unable to run due to injury or other medical situation, either declared by their manager to the opposing manager prior to the start of play or incurred during the game.

4.5.1 Only Division C players shall be entitled to a courtesy runner from home plate.

4.5.2. Courtesy runners need not be of the same sex as the player run for.

4.6. With the repeal of the MCSSA run-by rule, a runner advancing to second or third base or retreating to any base and either (a) failing to touch such base, or (b) overrunning it, shall be at liability to be tagged out.

4.6.1. Sliding or diving into second or third base or when retreating to any base shall be legal.

4.6.2. A runner who overruns a base need not re-touch that base before advancing to the next base.

4.7. A man directly preceding a woman in the batting order and receiving a walk shall be awarded second base. If two outs have been recorded in the inning, the woman shall then have the option of (a) batting or (b) being awarded first base.

4.8. Bats listed on the current MCSSA illegal bat list, plus any titanium, multi-wall and composite bats, shall be illegal; the managers may by majority vote declare additional bats illegal.

4.9. Outfielders shall not come within the 140-foot arc until the batter strikes the ball.

4.10 No batter-runner shall be put out when advancing (not returning) to first base if the ball, not previously touched by a defensive player, touches either the grass beyond the infield or a defensive player positioned on the grass beyond the infield.

4.11. Every inning beyond the 7th shall begin with an award of second base to the batter preceding the leadoff batter for that extra inning.

4.12. Games between Division A and Division B shall begin with a five (5)-run award to the Division B team. Games between Division B and Division C shall begin with a three (3)-run award to the Division C team. The five-run-per-inning limit shall apply to both teams in inter-division games.

4.13. The batter's initial count shall be 0-0, with no courtesy foul. However, the managers may agree, prior to the start of play and having so informed the umpire, to use a 1-1 initial count with a courtesy foul.

5. Umpires.

5.1. Games shall be umpired, in descending order of preference, by (1) MCSSA-certified umpires not on either team's roster; (2) players from a team with a schedule bye; (3) other MCSSA members not currently playing on either team; (4) spectators; or (5) players from the team at bat; further, in cases (2), (3), (4) and (5), all such persons shall serve as umpire only upon agreement by both managers.

6. Communication and Standings.

6.1. Each team manager shall designate one or more team members to communicate with the Commissioner via e-mail. However, managers shall remain responsible for such communication.

6.2. The team winning the second game of a doubleheader shall report game scores to the Commissioner within 48 hours. Teams facing different opponents in 2 games shall report both scores, win or lose.

6.3. The Commissioner shall e-mail weekly results and standings to team communicators.

6.4. Standings shall be determined by points: win = 2 points, tie = 1 point. Inter- and intra-division games shall count equally in the standings.

6.4.1. A 1-point penalty shall be assessed for each forfeited game; however, such penalty shall be nullified if the forfeiting team’s manager reports the forfeit(s) to the Commissioner at least 24 hours in advance of the game time.

7. All-Star Teams.

7.1. The Commissioner shall, based on the availability of an opposing team not made up of League players, determine the number of players to be selected as All-Stars. The number of female All-Stars shall be proportionate to the number of women in the league.

7.2. The All-Star team or teams shall compete as part of the MCSSA All-Star weekend events.

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70+ SOFTBALL LEAGUE RULES 2010

1. Male players must be 70 or more as of current year end.

2. Female players must be 50 or more as of year end.

3. 12 defensive players will be permitted.

4. All players present must bat.

5. An inning will end with 3 outs or 5 runs scored- whichever occurs first.

6. The last full inning will have unlimited scoring.

7. There is unlimited running for a batter from home plate, as designated by each manager at the beginning of the game.

8. There is unlimited substitute running for a player once he/she reaches base.

9. Each batter will begin with a 0-0 count. There is no courtesy foul.

10. The schedule includes a doubleheader of 2 seven-inning game.

11.All players are entitled to play 1/2 of each game.

12 There is no time limit in each game.

13.There is no run-by rule. Runners who overrun second and third base are subject to be tagged out.

14. If assigned umpires are not present, teams at bat will provide suitable umpire.

15. In case of a tie after 7 innings, there will be one extra inning. To begin the extra inning, the last batter to bat in the previous inning will go to second base.

16. After the first game, the batting order for the second game will begin with the batter who follows the batter who was up last in the first game.

17. If one team is short of players, the opposing team may provide a player.

18. If a rainout occurs on a Monday, the same teams will be schedule to play the Friday of that same week.

19. Teams can play an official game with 9 or more players.

20. If a batter hits the ball on the fly to the grass in the outfield, he may not be thrown out at first base. Runners on base at that time are in jeopardy to be forced or tagged out.

21. Players needing runners from home plate must be identified during the pre-game managers meeting with the umpire. Players injured during the game may be added to those needing runners from home plate.

Note: Players that "need" runners are suppose to have a medical condition, etc. No runners just because someone is Slow.

22. The pitching arc will be between 6 and 12 feet.

23. An 11 inch ball will be used when women are batting. I t is the defensive team's responsibility to use the correct ball.

24. Managers may agree to let a team losing by 12 or more runs bat twice in a row in the 6th and 7th inning to shorten the game. The team leading at the time does not forfeit their bats in those innings if needed to win the game.

25. There will be no playoffs.

26. Each team shall place all women present in its batting order and one defensive player at all time. If no women are present to play on any specific team there will be no penalty.

27. Each team roster shall include a minimum of 1 woman

28. Games will not be postpone due to hot weather.

29. Standings shall be determined by points, 2 points, tie 1 point.

Infield fly rules

3.8 With runners on 1st and 2nd or 1st, 2nd, and 3rd and fewer than two outs, if a fly ball in the infield is not caught, play shall be called dead after the first out is made on a base- runner; and other runners-- unless forced to advance by the batter reaching first base--shall return to the bases they had attained at the time of the out. If no out is made, the umpire shall judge when the play is over.

 
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2010 Bats

Bats ALLOWABLE vs. NOT Allowed in MCSSA 60+ Softball
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Bat standards for the night leagues follow the ASA guidelines.  

  Day leagues are limited to single walled bats only.  

 

>>> Last Updated: 8/12/10 <<<

ALLOWABLE Bats

Bats NOT Allowed

Bats NOT Allowed (cont.)

all wood bats

Akadema Xtension

Anderson FlexTech and PyroTech

Anderson Jacoby

Anderson KSP

Anderson NanoTek (ASA- singlewall)

Catapult C405
DeBeer Clincher Silver and Icon

Demarini Bruiser

DeMarini Destroyer

DeMarini Nitro, and Julie Smith

DeMarini Ultimate Weapon (incl Ray Demarini)

DeMarini Vexxum (Venum)

DeMarini Black Steel

DeMarini Raw Steel

DeMarini White Steel

Dudley Assault / Assault II

Easton Black Magic

Easton C-Core

Easton ConneXion (all, except Tri-Shell)

Easton Cyclone

Easton Hammer and Havoc

Easton Quantum CXN

Easton Redline

Easton Redline Sunbelt

Easton Reflex
Easton Reflex C-Core

Easton Stealth (metal alloy)
Easton Ti-Core

Easton 777 and SZ77

Easton V12 and SV12 (metal alloy)
Easton Z-Core

Grover MVP 
Grover Silver, and Grover Gold

Kelley Mach10

Nike Black Powder

Nike Battaboom, Hawk, and Kaos

Nike Storm
Nike Swoosh

Nike Venom
One Cryo Equalizer

Powerhouse Troy Brumbalow
Powerhouse Xtreme

Rawlings Powerforged

Rawlings Rival
Steele’s Blue
Steele’s Laserflex
Steele’s Storm

Toledo Inferno

Toledo Nitroglycerin
TPS Advanced Player

TPS C405, C405 Plus
TPS C555

TPS Gold

TPS Grand Slam

TPS H2 Hybrid (not XXL)

TPS Powerdome

TPS Samuai, and Warrior

Wilson Beast

Worth Blade W8SB

Worth Powercell

Worth Silencer

Worth Supercell, and Supercell VT

Worth Ultraflex, and Xcalibur

all titanium bats; all non-wood baseball bats

all bats with composite barrels

ABG Jolt*, Wallop*, and Veteran*

Akadema X10 Xtension Catapult

Albin Incinerator *

Anderson Matrix *

Anderson NanoTek (USSSA model)

Anderson RocketTech (all models)

Anderson Techwrap, WrapTech, TechZilla

Baden Axe *

Boombah Cannon *

Combat Anti Virus *

Combat B1 DaBomb* and B1 98*, and C4

Combat Derby Boys*

Combat Gear Supremacy, and Afflicted *

Combat Plague (all models) *

Combat SX3 (all models) *

Combat The ORIGINAL da Bomb*, and Throttle

Combat Virus * (all models, incl Lady Virus)

Combat "Wood" *

DeBeer Clincher EST, and Shockwave

Decker Enigma *

DeMarini 375 MX, F375, and B-52

DeMarini Classic, and Creature *

DeMarini Dark, and Demolition
Demarini Distance, AX, and Lite
DeMarini Double Wall

DeMarini EVO and EVOax *

DeMarini F2, F3, and F4 *
DeMarini FatBoy, and Flame *

DeMarini Fly Swatter*, and Geezer *

DeMarini Juggernaut (all models, incl J2)*

DeMarini Juice *

DeMarini LC5 Legend *

DeMarini Misery Loves Company (MLC) *
DeMarini The One *

DeMarini RAW Doublewall

Demarini RayZr

DeMarini RD28 *

Dudley Fusion and Fusion2*

Easton CV12 *
Easton Stealth (all models except metal) *

Easton Synergy (all models)*

Easton Synthesis *

Easton Tri-Shell, and Tri-Shell ConneXion
Grover Platinum, and Platinum II

Hale HaleStorm

Jak’d Nemesys, and Blackout *
Kelley Wraptech

Mattingly Beast *

Miken Chaos *

Miken Camo *, Decoy*

Miken Edge*, HHD *

Miken Freak* (all models)

Miken Maniac 585, 484 & 282*

Miken Long Haul Bomber *

Miken MV-1 *

Miken MXB *

Miken Nemesis *

Miken NRG *

Miken Psycho *

Miken Recoil 180, and Maxload 250 *

Miken T22C6 *

* composite bat underline = newly listed

Miken Velocit-E, and Velocit-E II *

Miken Vicious *

Miken Viper *

Miken Ultra and Ultra II (all models) *

Mizuno Blur*, and Blur Advanced*

Mizuno Craze*

Mizuno Crush (all models)*

Mizuno Envy*, Fury *, Rage*, Techfire*

Mizuno Frenzy (all models)*

Mizuno Wrath (all models)*

Nike Air Max Thrust, and Aero Fuse *

Nike Air Storm, and Nike Surge

Nokona Tomahawk*

One Cryo Equalizer 2

Powerflite Aerodyne or JA-7 ERC

Powerhouse Intimidator II
Powerhouse Ozone and Ozone II

Rawlings ACL*

Rawlings Plasma, & Plasma Fusion

Rawlings Rush, and Silverback *

Reebok Dictator*, and Vector O*

RIP-IT Elite Senior, & Senior ASA *

RIP-IT Reaper *, Reaper BCT

Schutt, Schutt+

Steele’s Alien, and C555
Steele’s 7178 XLT, and XLTG

Steele’s Laserflex, and Turboflex
Steele’s Impact 2 & Steele’s No Limit

Steele’s XTPS AI

TNT Power

Toledo Dragon *

Toledo Katana (all models) *

Toloso Maximus

TPS Ai, and Air Attack (all models)
TPS Catalyst (all models) *

TPS Double Action, & Double Threat
TPS Genesis
* and Gen1X

TPS H2 Hybrid *

TPS Inertia

TPS Maverick *

TPS Nexus *

TPS Response (all models)

TPS SpringSteel

TPS Triton *

TPS Voltage *

TPS XXL, Warrior XXL, H2 XXL

TPS Z-1000 *

Worth 3DX *

Worth Asylum *
Worth EST (all models)

Worth GX4, and Hybrid *

Worth Insanity

Worth Launch 510 *

Worth Lithium Edge TST

Worth Max120

Worth Mayhem (all models) *

Worth Mutant (all models) *

Worth Prodigy

Worth PST (All Models)

Worth Revolver, and Silencer

Worth Titan (all models) *

Worth Toxic, and Toxic XXX *

Worth Wicked (all models), & WICEST*

Worth WS23 EST (all models)

 

 
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